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Cheat Device 1.5 – Nova versão! Códigos nos seus jogos de PS2 no OPL!

Saindo uma nova versão do Cheat Device com diversas melhorias!

Confira o changelog:

v1.5 [f8823ce] (2019-04-06)
– Highlights
— .zip cheat databases can contain more than one TXT cheat database file.
— Add button graphics for L3, R3, Select, and Start.
— Allow script-style comments (lines beginning with #) in cheat databases.
— Use double-buffering to prevent black lines when transitioning between menus.
— Jump between cheat sections/headers using L2/R2.

– Bug fixes
— Fix hang when attempting to open TXT cheat database that doesn’t exist.
— Fix grey bar at bottom of the screen on PAL displays.
— Fix several TXT cheat database parsing bugs (15-character long game titles with a space at index 8 being parsed as a cheat title, last code line in cheat file being parsed as a cheat title if it wasn’t followed by a newline, etc.).
— Fix incorrect replacement of L2 with {L1} in many places in the bundled cheat database.

– Miscellaneous Improvements
— Use updated usbd.irx, usbhdfs.irx, and iomanX.irx drivers from PS2SDK. This should improve device compatibility and reliability.
— Use non-interactive shell when using docker-make.sh.
— Travis-CI integration to verify successful compilation.
— Refactor game save code into src/saveformats.
— Many code formatting improvements/cleanups.
— Tidy up several UI elements with improvements to alignment and overall consistency.
— Refactor much of the rendering code.
— Ignore case when checking file extensions.
— Verify CBS files before adding to save list.
— Add .editorconfig

Fonte: PS2-Home